![]() ![]() Picking up these last two cards the winner of that trick may still meld. When the stock is down to one face down card and the remaining trumpĬard, the winner of the trick may choose which card to take. Play continues as above until their are no cards left in the stock. (the card led can be in their hand or on the table as part of a meld). (See section on meldingīelow.) The winner of the trick then leads a card to the next trick The trick is now allowed to meld if they wish. The next card from the stock and places it in their hand. The stock and puts it in their hand, the loser of the trick then takes The winner of the trick takes the top card of ![]() Then plays any card from their hand to the trick (not required toįollow suit or trump). ![]() The non-dealer leads to the first trick, the dealer Phase 1: As long as cards remain in the stock, the The game is played in two phases, described separately below. Deal alternates between players.īidding: There is no bidding in this game. Players, cards and dealĭeck: Standard Pinochle deck of 48 cards consisting of 2 each of all cards 9 and above (including aces).ĭeal: Each player is dealt 12 cards, the next card is turned up to determine trump for the hand and the remainder of the deck (the stock) is placed crosswise on this upturned card. John Hay wrote: I put the rules in the form below from information provided by George Klemic and Andrew Lipscomb, to whom I owe a huge thank you. If anyone knows how to contact him, or what became of his rule book, please let me know. I have unfortunately lost touch with John Hay. An archive copy of the original page is also available at. The following description was rescued from John Hay's Rule Book, formerly at Geocities. ![]()
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